Opposite of the Dark Knight, is the holy knight that is the Final Fantasy XI paladin. Combing the powers of the warrior and white mage, wielding almost all weapons and armor, they are able to heal party members instead of dealing damage to others. With his ability to heal, the paladin also has the skills needed to tank as a warrior.
Here is an example of FFXI Paladins Final Fantasy XI Paladins Information submitted by our community in the past. (Note this information is not valid and should be considered nerfed)
This is pretty primitive, but atleast it works. It
is set to use provoke and axe weapon skills, but you can customize if you
take the time to look at the fight_target.vbs and see what I changed.
fixed jerky wait movement
*still needs fixin
locking up when targeting Weak Mobs (no code for these mobs)